GlRectDrawer
Simplest possible GL shader that just draws frames as opaque quads.
Inherited functions
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open fun drawOes(oesTextureId: Int, texMatrix: Array<Float>, frameWidth: Int, frameHeight: Int, viewportX: Int, viewportY: Int, viewportWidth: Int, viewportHeight: Int)
Draw an OES texture frame with specified texture transformation matrix.
abstract fun drawOes(oesTextureId: Int, texMatrix: Array<Float>, frameWidth: Int, frameHeight: Int, viewportX: Int, viewportY: Int, viewportWidth: Int, viewportHeight: Int)
Functions for drawing frames with different sources.