SurfaceViewRenderer

Display the video stream on a SurfaceView.

Constructors

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constructor(context: Context)
Standard View constructor.
constructor(context: Context, attrs: AttributeSet)
Standard View constructor.

Inherited properties

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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE: String = "creditCardExpirationDate"
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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY: String = "creditCardExpirationDay"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH: String = "creditCardExpirationMonth"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR: String = "creditCardExpirationYear"
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val AUTOFILL_HINT_CREDIT_CARD_NUMBER: String = "creditCardNumber"
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val AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE: String = "creditCardSecurityCode"
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val AUTOFILL_HINT_EMAIL_ADDRESS: String = "emailAddress"
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val AUTOFILL_HINT_PASSWORD: String = "password"
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val AUTOFILL_HINT_POSTAL_ADDRESS: String = "postalAddress"
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val AUTOFILL_HINT_POSTAL_CODE: String = "postalCode"
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val AUTOFILL_HINT_USERNAME: String = "username"
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val FOCUS_DOWN: Int = 130
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val FOCUS_LEFT: Int = 17
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val FOCUS_RIGHT: Int = 66
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val FOCUS_UP: Int = 33
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val FOCUSABLE: Int = 1
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val GONE: Int = 8
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val HAPTIC_FEEDBACK_ENABLED: Int = 268435456
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val INVISIBLE: Int = 4
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val KEEP_SCREEN_ON: Int = 67108864
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val MEASURED_SIZE_MASK: Int = 16777215
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val MEASURED_STATE_MASK: Int = -16777216
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val NO_ID: Int = -1
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val SOUND_EFFECTS_ENABLED: Int = 134217728
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val VISIBLE: Int = 0
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Functions

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Register a callback to be invoked when a new video frame has been received.
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open fun clearImage()
Post a task to clear the SurfaceView to a transparent uniform color.
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open fun init(sharedContext: EglBase.Context, rendererEvents: RendererCommon.RendererEvents)
open fun init(sharedContext: EglBase.Context, rendererEvents: RendererCommon.RendererEvents, configAttributes: Array<Int>, drawer: RendererCommon.GlDrawer)
Initialize this class, sharing resources with `sharedContext`.
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Callback fired once first frame is rendered.
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open fun onFrame(frame: VideoFrame)
Implementations should call frame.retain() if they need to hold a reference to the frame after this function returns.
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open fun onFrameResolutionChanged(videoWidth: Int, videoHeight: Int, rotation: Int)
Callback fired when rendered frame resolution or rotation has changed.
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open fun pauseVideo()
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open fun release()
Block until any pending frame is returned and all GL resources released, even if an interrupt occurs.
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open fun setEnableHardwareScaler(enabled: Boolean)
Enables fixed size for the surface.
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open fun setFpsReduction(fps: Float)
Limit render framerate.
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open fun setMirror(mirror: Boolean)
Set if the video stream should be mirrored or not.
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Set how the video will fill the allowed layout area.
open fun setScalingType(scalingTypeMatchOrientation: RendererCommon.ScalingType, scalingTypeMismatchOrientation: RendererCommon.ScalingType)
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open fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int)
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open fun surfaceCreated(holder: SurfaceHolder)
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Inherited functions

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open fun addFocusables(p: ArrayList<View>, p1: Int)
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open fun autofill(p: AutofillValue)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun clearAnimation()
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open fun clearFocus()
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open fun combineMeasuredStates(p: Int, p1: Int): Int
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open fun computeScroll()
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open fun dispatchNestedPreScroll(p: Int, p1: Int, p2: Array<Int>, p3: Array<Int>): Boolean
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open fun dispatchNestedScroll(p: Int, p1: Int, p2: Int, p3: Int, p4: Array<Int>): Boolean
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open fun draw(p: Canvas)
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open fun findFocus(): View
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fun <T : View?> findViewById(p: Int): T
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fun <T : View?> findViewWithTag(p: Any): T
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open fun focusSearch(p: Int): View
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open fun forceLayout()
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open fun generateViewId(): Int
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open fun getAlpha(): Float
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getClipBounds(): Rect
open fun getClipBounds(p: Rect): Boolean
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open fun getDefaultSize(p: Int, p1: Int): Int
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open fun getDisplay(): Display
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open fun getDrawingRect(p: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusedRect(p: Rect)
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p: Rect)
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open fun getHostToken(): IBinder
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open fun getId(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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fun getLeft(): Int
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun inflate(p: Context, p1: Int, p2: ViewGroup): View
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open fun invalidate(p: Rect)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun layout(p: Int, p1: Int, p2: Int, p3: Int)
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fun measure(p: Int, p1: Int)
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open fun offsetLeftAndRight(p: Int)
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open fun offsetTopAndBottom(p: Int)
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open fun onHoverChanged(p: Boolean)
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open fun onKeyDown(p: Int, p1: KeyEvent): Boolean
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open fun onKeyLongPress(p: Int, p1: KeyEvent): Boolean
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open fun onKeyMultiple(p: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p: Int, p1: KeyEvent): Boolean
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open fun onKeyUp(p: Int, p1: KeyEvent): Boolean
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open fun performClick(): Boolean
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open fun playSoundEffect(p: Int)
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open fun post(p: Runnable): Boolean
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open fun postDelayed(p: Runnable, p1: Long): Boolean
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open fun postInvalidate()
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open fun requestLayout()
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fun <T : View?> requireViewById(p: Int): T
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open fun resetPivot()
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open fun resolveSize(p: Int, p1: Int): Int
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open fun resolveSizeAndState(p: Int, p1: Int, p2: Int): Int
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open fun scheduleDrawable(p: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p: Int, p1: Int)
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open fun scrollTo(p: Int, p1: Int)
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open fun setActivated(p: Boolean)
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open fun setAlpha(p: Float)
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open fun setAnimation(p: Animation)
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open fun setBackground(p: Drawable)
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open fun setBackgroundColor(p: Int)
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fun setBottom(p: Int)
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open fun setClickable(p: Boolean)
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open fun setClipBounds(p: Rect)
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open fun setElevation(p: Float)
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open fun setEnabled(p: Boolean)
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open fun setFocusable(p: Boolean)
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open fun setForeground(p: Drawable)
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open fun setHandwritingBoundsOffsets(p: Float, p1: Float, p2: Float, p3: Float)
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open fun setHovered(p: Boolean)
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open fun setId(p: Int)
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open fun setLabelFor(p: Int)
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open fun setLayerPaint(p: Paint)
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open fun setLayerType(p: Int, p1: Paint)
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open fun setLayoutDirection(p: Int)
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fun setLeft(p: Int)
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fun setLeftTopRightBottom(p: Int, p1: Int, p2: Int, p3: Int)
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open fun setMinimumHeight(p: Int)
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open fun setMinimumWidth(p: Int)
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open fun setNextFocusDownId(p: Int)
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open fun setNextFocusLeftId(p: Int)
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open fun setNextFocusUpId(p: Int)
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open fun setOverScrollMode(p: Int)
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open fun setPadding(p: Int, p1: Int, p2: Int, p3: Int)
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open fun setPaddingRelative(p: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p: Float)
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open fun setPivotY(p: Float)
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open fun setPressed(p: Boolean)
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fun setRight(p: Int)
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open fun setRotation(p: Float)
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open fun setRotationX(p: Float)
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open fun setRotationY(p: Float)
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open fun setSaveEnabled(p: Boolean)
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open fun setScaleX(p: Float)
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open fun setScaleY(p: Float)
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open fun setScrollBarSize(p: Int)
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open fun setScrollBarStyle(p: Int)
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open fun setScrollX(p: Int)
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open fun setScrollY(p: Int)
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open fun setSecure(p: Boolean)
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open fun setSelected(p: Boolean)
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open fun setTag(p: Any)
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open fun setTextAlignment(p: Int)
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open fun setTextDirection(p: Int)
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fun setTop(p: Int)
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open fun setTranslationX(p: Float)
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open fun setTranslationY(p: Float)
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open fun setTranslationZ(p: Float)
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open fun setVisibility(p: Int)
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open fun setWillNotDraw(p: Boolean)
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open fun setX(p: Float)
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open fun setY(p: Float)
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open fun setZ(p: Float)
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open fun setZOrderOnTop(p: Boolean)
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open fun stopNestedScroll()
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open fun toString(): String
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open fun willNotDraw(): Boolean