SurfaceViewRenderer
open class SurfaceViewRenderer : SurfaceView, SurfaceHolder.Callback, VideoSink, RendererCommon.RendererEvents
Display the video stream on a SurfaceView.
Inherited properties
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Functions
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open fun addFrameListener(listener: EglRenderer.FrameListener, scale: Float, drawerParam: RendererCommon.GlDrawer)
Register a callback to be invoked when a new video frame has been received.
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Post a task to clear the SurfaceView to a transparent uniform color.
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open fun init(sharedContext: EglBase.Context, rendererEvents: RendererCommon.RendererEvents, configAttributes: Array<Int>, drawer: RendererCommon.GlDrawer)
Initialize this class, sharing resources with `sharedContext`.
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Callback fired once first frame is rendered.
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Implementations should call frame.retain() if they need to hold a reference to the frame after this function returns.
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Callback fired when rendered frame resolution or rotation has changed.
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Enables fixed size for the surface.
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Limit render framerate.
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Set how the video will fill the allowed layout area.
open fun setScalingType(scalingTypeMatchOrientation: RendererCommon.ScalingType, scalingTypeMismatchOrientation: RendererCommon.ScalingType)
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Inherited functions
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
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open fun dispatchCreateViewTranslationRequest(viewIds: Map<AutofillId, Array<Long>>, supportedFormats: Array<Int>, capability: TranslationCapability, requests: List<ViewTranslationRequest>)
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun dispatchWindowInsetsAnimationProgress(insets: WindowInsets, runningAnimations: List<WindowInsetsAnimation>): WindowInsets
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open fun dispatchWindowInsetsAnimationStart(animation: WindowInsetsAnimation, bounds: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect, executor: Executor, callback: DisplayHashResultCallback)
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open fun onCreateViewTranslationRequest(supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: Array<Long>, supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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fun saveAttributeDataForStyleable(context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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