|
Stream Chat Unreal SDK
|
A new message was created. More...
#include <MessageNewEvent.h>
Static Public Member Functions | |
| static FName | StaticType () |
Public Attributes | |
| uint32 | WatcherCount = TNumericLimits<uint32>::Max() |
| TArray< FUserObjectDto > | ThreadParticipants |
| Users who have replied in the thread. Only sent when the message is a thread reply. | |
Public Attributes inherited from FChannelEvent | |
| FString | ChannelId |
| FString | ChannelType |
| FString | Cid |
| Channel CID (<type>:<id>) | |
Public Attributes inherited from FChatEvent | |
| FName | Type |
| Event type. | |
| FDateTime | CreatedAt = FDateTime{0} |
Additional Inherited Members | |
Public Member Functions inherited from FChannelEvent | |
| FChannelEvent (const FName &Type, const FDateTime &CreatedAt, const FString &ChannelId, const FString &ChannelType, const FString &Cid) | |
Public Member Functions inherited from FChatEvent | |
| FChatEvent (const FName &Type, const FDateTime &CreatedAt) | |
A new message was created.
| uint32 FMessageNewEvent::WatcherCount = TNumericLimits<uint32>::Max() |
How many users were watching the channel when the message arrived. Left at TNumericLimits<uint32>::Max() if the API didn't send a count.