Stream Chat Unreal SDK
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FMessageEvent Struct Reference

A WebSocket event related to a message. More...

#include <MessageEvent.h>

Inheritance diagram for FMessageEvent:
FChannelEvent FChatEvent FMessageDeletedEvent FMessageNewEvent FMessageUpdatedEvent FNotificationMessageNewEvent FReactionEvent FReactionDeletedEvent FReactionNewEvent FReactionUpdatedEvent

Public Attributes

FMessageDto Message
 
FUserObjectDto User
 
FString Team
 Team the channel belongs to. Only sent by multi-tenant apps.
 
- Public Attributes inherited from FChannelEvent
FString ChannelId
 
FString ChannelType
 
FString Cid
 Channel CID (<type>:<id>)
 
- Public Attributes inherited from FChatEvent
FName Type
 Event type.
 
FDateTime CreatedAt = FDateTime{0}
 

Additional Inherited Members

- Public Member Functions inherited from FChannelEvent
 FChannelEvent (const FName &Type, const FDateTime &CreatedAt, const FString &ChannelId, const FString &ChannelType, const FString &Cid)
 
- Public Member Functions inherited from FChatEvent
 FChatEvent (const FName &Type, const FDateTime &CreatedAt)
 

Detailed Description

A WebSocket event related to a message.

Member Data Documentation

◆ User

FUserObjectDto FMessageEvent::User

The user who caused the event, which is the message's author for everything but a deletion performed by somebody else.


The documentation for this struct was generated from the following file: