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Stream Chat Unreal SDK
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A message was deleted. More...
#include <MessageDeletedEvent.h>
Static Public Member Functions | |
| static FName | StaticType () |
Public Attributes | |
| bool | bHardDelete = false |
| TArray< FUserObjectDto > | ThreadParticipants |
| Users who have replied in the thread. Only sent when the deleted message was a thread reply. | |
Public Attributes inherited from FChannelEvent | |
| FString | ChannelId |
| FString | ChannelType |
| FString | Cid |
| Channel CID (<type>:<id>) | |
Public Attributes inherited from FChatEvent | |
| FName | Type |
| Event type. | |
| FDateTime | CreatedAt = FDateTime{0} |
Additional Inherited Members | |
Public Member Functions inherited from FChannelEvent | |
| FChannelEvent (const FName &Type, const FDateTime &CreatedAt, const FString &ChannelId, const FString &ChannelType, const FString &Cid) | |
Public Member Functions inherited from FChatEvent | |
| FChatEvent (const FName &Type, const FDateTime &CreatedAt) | |
A message was deleted.
| bool FMessageDeletedEvent::bHardDelete = false |
Whether the message was removed outright, rather than being marked as deleted. A hard deleted message never comes back from the API again.