drawTexture
open fun drawTexture(drawer: RendererCommon.GlDrawer, buffer: VideoFrame.TextureBuffer, renderMatrix: Matrix, frameWidth: Int, frameHeight: Int, viewportX: Int, viewportY: Int, viewportWidth: Int, viewportHeight: Int)
Draws a VideoFrame.TextureBuffer. Calls either drawer.drawOes or drawer.drawRgb depending on the type of the buffer. You can supply an additional render matrix. This is used multiplied together with the transformation matrix of the frame. (M = renderMatrix * transformationMatrix)