create

open fun create(@Nullable releaseMonitor: EglThread.ReleaseMonitor, @Nullable sharedContext: EglBase.Context, configAttributes: Array<Int>, @Nullable renderSynchronizer: RenderSynchronizer): EglThread
open fun create(@Nullable releaseMonitor: EglThread.ReleaseMonitor, @Nullable sharedContext: EglBase.Context, configAttributes: Array<Int>): EglThread