create

open fun create(    @Nullable releaseMonitor: EglThread.ReleaseMonitor,     @Nullable sharedContext: EglBase.Context,     configAttributes: Array<Int>,     @Nullable renderSynchronizer: RenderSynchronizer): EglThread
open fun create(    @Nullable releaseMonitor: EglThread.ReleaseMonitor,     @Nullable sharedContext: EglBase.Context,     configAttributes: Array<Int>): EglThread