Stream Chat Unreal SDK
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#/components/schemas/UpdateChannelRequest More...
#include <UpdateChannelRequestDto.h>
Public Member Functions | |
void | SetMessage (const FMessageRequestDto &Message) |
Message to send to the chat when channel is successfully updated. | |
Public Attributes | |
bool | bAcceptInvite = false |
Set to true to accept the invite. | |
bool | bRejectInvite = false |
Set to true to reject the invite. | |
bool | bHideHistory = false |
Set to true to hide channel's history when adding new members. | |
TArray< FChannelMemberRequestDto > | AddMembers |
List of user IDs to add to the channel. | |
TArray< FString > | RemoveMembers |
List of user IDs to remove from the channel. | |
TArray< FString > | AddModerators |
List of user IDs to make channel moderators. | |
TArray< FString > | DemoteModerators |
List of user IDs to take away moderators status from. | |
TArray< FChannelMemberRequestDto > | AssignRoles |
List of channel member role assignments. If any specified user is not part of the channel, the request will fail. | |
TArray< FChannelMemberRequestDto > | Invites |
List of user IDs to invite to the channel. | |
uint32 | Cooldown = TNumericLimits<uint32>::Max() |
Sets cool down period for the channel in seconds. | |
FChannelRequestDto | Data |
Channel data to update. | |
bool | bSkipPush = false |
When message is set disables all push notifications for it. | |
FAdditionalFields | AdditionalFields |
#/components/schemas/UpdateChannelRequest