|
Stream Chat Unreal SDK
|
#/components/schemas/UpdateChannelRequest More...
#include <UpdateChannelRequestDto.h>
Public Member Functions | |
| void | SetMessage (const FMessageRequestDto &Message) |
| Message to send to the chat when channel is successfully updated. | |
Public Attributes | |
| bool | bAcceptInvite = false |
Set to true to accept the invite. | |
| bool | bRejectInvite = false |
Set to true to reject the invite. | |
| bool | bHideHistory = false |
Set to true to hide channel's history when adding new members. | |
| TArray< FChannelMemberRequestDto > | AddMembers |
| List of user IDs to add to the channel. | |
| TArray< FString > | RemoveMembers |
| List of user IDs to remove from the channel. | |
| TArray< FString > | AddModerators |
| List of user IDs to make channel moderators. | |
| TArray< FString > | DemoteModerators |
| List of user IDs to take away moderators status from. | |
| TArray< FChannelMemberRequestDto > | AssignRoles |
| List of channel member role assignments. If any specified user is not part of the channel, the request will fail. | |
| TArray< FChannelMemberRequestDto > | Invites |
| List of user IDs to invite to the channel. | |
| uint32 | Cooldown = TNumericLimits<uint32>::Max() |
| Sets cool down period for the channel in seconds. | |
| FChannelRequestDto | Data |
| Channel data to update. | |
| bool | bSkipPush = false |
When message is set disables all push notifications for it. | |
| FAdditionalFields | AdditionalFields |
#/components/schemas/UpdateChannelRequest