Stream Chat Unreal SDK
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FUpdateChannelRequestDto Struct Reference

#/components/schemas/UpdateChannelRequest More...

#include <UpdateChannelRequestDto.h>

Public Member Functions

void SetMessage (const FMessageRequestDto &Message)
 Message to send to the chat when channel is successfully updated.
 

Public Attributes

bool bAcceptInvite = false
 Set to true to accept the invite.
 
bool bRejectInvite = false
 Set to true to reject the invite.
 
bool bHideHistory = false
 Set to true to hide channel's history when adding new members.
 
TArray< FChannelMemberRequestDtoAddMembers
 List of user IDs to add to the channel.
 
TArray< FString > RemoveMembers
 List of user IDs to remove from the channel.
 
TArray< FString > AddModerators
 List of user IDs to make channel moderators.
 
TArray< FString > DemoteModerators
 List of user IDs to take away moderators status from.
 
TArray< FChannelMemberRequestDtoAssignRoles
 List of channel member role assignments. If any specified user is not part of the channel, the request will fail.
 
TArray< FChannelMemberRequestDtoInvites
 List of user IDs to invite to the channel.
 
uint32 Cooldown = TNumericLimits<uint32>::Max()
 Sets cool down period for the channel in seconds.
 
FChannelRequestDto Data
 Channel data to update.
 
bool bSkipPush = false
 When message is set disables all push notifications for it.
 
FAdditionalFields AdditionalFields
 

Detailed Description

#/components/schemas/UpdateChannelRequest


The documentation for this struct was generated from the following file: