Stream Chat Unreal SDK
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#/components/schemas/QueryUsersRequest More...
#include <QueryUsersRequestDto.h>
Public Attributes | |
uint32 | Limit = TNumericLimits<uint32>::Max() |
Number of items to return. | |
uint32 | Offset = TNumericLimits<uint32>::Max() |
Item offset. | |
FJsonObjectWrapper | FilterConditions |
FString | IdGt |
Matches IDs that are greater than the specified ID. | |
FString | IdGte |
Matches IDs that are greater than or equal to the specified ID. | |
FString | IdLt |
Matches IDs that are less than the specified ID. | |
FString | IdLte |
Matches IDs that are less than or equal to the specified ID. | |
FString | ConnectionId |
WebSocket connection ID to interact with. | |
bool | bPresence = true |
TArray< FSortParamRequestDto > | Sort |
List of sort parameters. | |
FAdditionalFields | AdditionalFields |
#/components/schemas/QueryUsersRequest
bool FQueryUsersRequestDto::bPresence = true |
Fetch user presence info You can subscribe to presence status of at most 30 users using this method.