Stream Chat Unreal SDK
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FQueryChannelsRequestDto Struct Reference

#/components/schemas/QueryChannelsRequest More...

#include <QueryChannelsRequestDto.h>

Public Attributes

uint32 Limit = TNumericLimits<uint32>::Max()
 Number of items to return.
 
uint32 Offset = TNumericLimits<uint32>::Max()
 Item offset.
 
FJsonObjectWrapper FilterConditions
 
uint32 MessageLimit = TNumericLimits<uint32>::Max()
 
uint32 MemberLimit = TNumericLimits<uint32>::Max()
 How many members should be included for each channel (Max 100)
 
FString ConnectionId
 WebSocket connection ID to interact with.
 
bool bPresence = false
 Fetch user presence info.
 
TArray< FSortParamRequestDtoSort
 List of sort parameters.
 
bool bState = true
 Refresh channel state.
 
bool bWatch = true
 Start watching the channel.
 

Detailed Description

#/components/schemas/QueryChannelsRequest

See also
https://getstream.io/chat/docs/rest/#channels-querychannels-request

The documentation for this struct was generated from the following file: