Stream Chat Unreal SDK
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#/components/schemas/QueryChannelsRequest More...
#include <QueryChannelsRequestDto.h>
Public Attributes | |
uint32 | Limit = TNumericLimits<uint32>::Max() |
Number of items to return. | |
uint32 | Offset = TNumericLimits<uint32>::Max() |
Item offset. | |
FJsonObjectWrapper | FilterConditions |
uint32 | MessageLimit = TNumericLimits<uint32>::Max() |
uint32 | MemberLimit = TNumericLimits<uint32>::Max() |
How many members should be included for each channel (Max 100) | |
FString | ConnectionId |
WebSocket connection ID to interact with. | |
bool | bPresence = false |
Fetch user presence info. | |
TArray< FSortParamRequestDto > | Sort |
List of sort parameters. | |
bool | bState = true |
Refresh channel state. | |
bool | bWatch = true |
Start watching the channel. | |
#/components/schemas/QueryChannelsRequest