|
Stream Chat Unreal SDK
|
#/components/schemas/QueryChannelsRequest More...
#include <QueryChannelsRequestDto.h>
Public Attributes | |
| uint32 | Limit = TNumericLimits<uint32>::Max() |
| Number of items to return. | |
| uint32 | Offset = TNumericLimits<uint32>::Max() |
| Item offset. | |
| FJsonObjectWrapper | FilterConditions |
| uint32 | MessageLimit = TNumericLimits<uint32>::Max() |
| uint32 | MemberLimit = TNumericLimits<uint32>::Max() |
| How many members should be included for each channel (Max 100) | |
| FString | ConnectionId |
| WebSocket connection ID to interact with. | |
| bool | bPresence = false |
| Fetch user presence info. | |
| TArray< FSortParamRequestDto > | Sort |
| List of sort parameters. | |
| bool | bState = true |
| Refresh channel state. | |
| bool | bWatch = true |
| Start watching the channel. | |
#/components/schemas/QueryChannelsRequest