Stream Chat Unreal SDK
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FMarkReadRequestDto Struct Reference

#/components/schemas/MarkReadRequest More...

#include <MarkReadRequestDto.h>

Public Member Functions

void SetMessageId (const FString &)
 

Public Attributes

FAdditionalFields AdditionalFields
 

Detailed Description

#/components/schemas/MarkReadRequest

Member Function Documentation

◆ SetMessageId()

void FMarkReadRequestDto::SetMessageId ( const FString &  Value)

Add a message read Id ID of the message that is considered last read by client


The documentation for this struct was generated from the following files: