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Stream Chat Unreal SDK
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#/components/schemas/MarkReadRequest More...
#include <MarkReadRequestDto.h>
Public Member Functions | |
| void | SetMessageId (const FString &) |
Public Attributes | |
| FAdditionalFields | AdditionalFields |
#/components/schemas/MarkReadRequest
| void FMarkReadRequestDto::SetMessageId | ( | const FString & | Value | ) |
Add a message read Id ID of the message that is considered last read by client