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Stream Chat Unreal SDK
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Sent periodically from the API to indicate a healthy connection. More...
#include <HealthCheckEvent.h>
Static Public Member Functions | |
| static FName | StaticType () |
Public Attributes | |
| FString | ConnectionId |
| Identifies this WebSocket connection. Required on every API call made while it is open. | |
| FOwnUserDto | Me |
| FString | Cid |
Public Attributes inherited from FChatEvent | |
| FName | Type |
| Event type. | |
| FDateTime | CreatedAt = FDateTime{0} |
Additional Inherited Members | |
Public Member Functions inherited from FChatEvent | |
| FChatEvent (const FName &Type, const FDateTime &CreatedAt) | |
Sent periodically from the API to indicate a healthy connection.
| FString FHealthCheckEvent::Cid |
Channel CID (<type>:<id>) for a watched channel's health check, or * for the connection-wide one, which is what the periodic keep-alive reply carries.
| FOwnUserDto FHealthCheckEvent::Me |
The connected user. Only sent on the first health check of a connection, which is what makes that one the signal that the connection is established.