Stream Chat Unreal SDK
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FHealthCheckEvent Struct Reference

Sent periodically from the API to indicate a healthy connection. More...

#include <HealthCheckEvent.h>

Inheritance diagram for FHealthCheckEvent:
FChatEvent

Static Public Member Functions

static FName StaticType ()
 

Public Attributes

FString ConnectionId
 Identifies this WebSocket connection. Required on every API call made while it is open.
 
FOwnUserDto Me
 
FString Cid
 
- Public Attributes inherited from FChatEvent
FName Type
 Event type.
 
FDateTime CreatedAt = FDateTime{0}
 

Additional Inherited Members

- Public Member Functions inherited from FChatEvent
 FChatEvent (const FName &Type, const FDateTime &CreatedAt)
 

Detailed Description

Sent periodically from the API to indicate a healthy connection.

See also
https://getstream.io/chat/docs/events/#health.check

Member Data Documentation

◆ Cid

FString FHealthCheckEvent::Cid

Channel CID (<type>:<id>) for a watched channel's health check, or * for the connection-wide one, which is what the periodic keep-alive reply carries.

◆ Me

FOwnUserDto FHealthCheckEvent::Me

The connected user. Only sent on the first health check of a connection, which is what makes that one the signal that the connection is established.


The documentation for this struct was generated from the following file: