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Stream Chat Unreal SDK
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Sent when the state of the connection changed. More...
#include <ConnectionChangedEvent.h>
Public Member Functions | |
| FConnectionChangedEvent (const bool bOnline) | |
Static Public Member Functions | |
| static FName | StaticType () |
Public Attributes | |
| bool | bOnline = false |
Public Attributes inherited from FLocalEvent | |
| FName | Type |
| Event type. | |
Sent when the state of the connection changed.