Stream Chat Unreal SDK
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Sent when the state of the connection changed. More...
#include <ConnectionChangedEvent.h>
Public Member Functions | |
FConnectionChangedEvent (const bool bOnline) | |
Static Public Member Functions | |
static FName | StaticType () |
Public Attributes | |
bool | bOnline = false |
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FName | Type |
Event type. | |
Sent when the state of the connection changed.