Stream Chat Unreal SDK
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FChannelConfigWithInfoDto Struct Reference

#/components/schemas/ChannelConfigWithInfo More...

#include <ChannelConfigWithInfoDto.h>

Public Attributes

FDateTime CreatedAt = FDateTime{0}
 Date of channel creation.
 
FDateTime UpdatedAt = FDateTime{0}
 Date of last channel update.
 
FString Name
 Channel type name.
 
bool bTypingEvents = false
 True if typing events should be sent for this channel.
 
bool bReadEvents = false
 True if readEvents are active for this channel.
 
bool bConnectEvents = false
 True if the channel should send connect events.
 
bool bSearch = false
 True if it's possible to perform a search in this channel.
 
bool bReactions = false
 True if reaction are active for this channel.
 
bool bReplies = false
 True if reply message are active for this channel.
 
bool bMutes = false
 True if users can be muted.
 
bool bUploads = false
 True if it's possible to upload files to this channel.
 
bool bURLEnrichment = false
 True if urls appears as attachments.
 
bool bCustomEvents = false
 Enables custom events.
 
bool bPushNotifications = false
 Enables push notifications.
 
FString MessageRetention
 Number of days to keep messages. 'infinite' disables retention.
 
int32 MaxMessageLength = -1
 
FString Automod
 Enables automatic message moderation.
 
FString AutomodBehavior
 Sets behavior of automatic moderation.
 
FString Blocklist
 Name of the blocklist to use.
 
FString BlocklistBehavior
 Sets behavior of blocklist.
 
TArray< FCommandDtoCommands
 List of available commands.
 

Detailed Description

#/components/schemas/ChannelConfigWithInfo

Member Data Documentation

◆ MaxMessageLength

int32 FChannelConfigWithInfoDto::MaxMessageLength = -1

Number of maximum message characters Max: 20000


The documentation for this struct was generated from the following file: