Stream Chat Unreal SDK
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NotificationMarkReadEvent.h
1// Copyright 2022 Stream.IO, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Event/Abstract/ChannelEvent.h"
7#include "UserObjectDto.h"
8
9#include "NotificationMarkReadEvent.generated.h"
10
17USTRUCT()
19{
20 GENERATED_BODY()
21
22 static FName StaticType()
23 {
24 static const FName Type{TEXT("notification.mark_read")};
25 return Type;
26 }
27
28 UPROPERTY()
29 int32 TotalUnreadCount = -1;
30
31 UPROPERTY()
32 int32 UnreadChannels = -1;
33
34 UPROPERTY()
35 int32 UnreadCount = -1;
36
37 UPROPERTY()
38 FUserObjectDto User;
39};
@ Type
Type of the message.
Represents an event that happened in a Stream channel.
Definition: ChannelEvent.h:17
Notification when a message or entire channel was marked as read.
Definition: NotificationMarkReadEvent.h:19
#/components/schemas/UserObject Used in both requests and responses
Definition: UserObjectDto.h:17