Stream Chat Unreal SDK
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WebSocketCloseCodes.h
1// Copyright 2022 Stream.IO, Inc. All Rights Reserved.
2
3#pragma once
4
5namespace WebSocketCloseCode
6{
8constexpr uint16 Normal = 1000;
10constexpr uint16 GoingAway = 1001;
12constexpr uint16 ProtocolError = 1002;
14constexpr uint16 Unsupported = 1003;
16constexpr uint16 NoStatus = 1005;
18constexpr uint16 Abnormal = 1006;
20constexpr uint16 UnsupportedPayload = 1007;
22constexpr uint16 PolicyViolation = 1008;
24constexpr uint16 TooLarge = 1009;
26constexpr uint16 MandatoryExtension = 1010;
28constexpr uint16 ServerError = 1011;
30constexpr uint16 ServiceRestart = 1012;
32constexpr uint16 TryAgainLater = 1013;
34constexpr uint16 BadGateway = 1014;
36constexpr uint16 TlsHandshakeFail = 1015;
37
38const TMap<uint16, const TCHAR*> HumanReadable = {
39 {Normal, TEXT("Normal")},
40 {GoingAway, TEXT("Going away")},
41 {ProtocolError, TEXT("Protocol error")},
42 {Unsupported, TEXT("Unsupported")},
43 {NoStatus, TEXT("No status")},
44 {Abnormal, TEXT("Abnormal")},
45 {UnsupportedPayload, TEXT("Unsupported payload")},
46 {PolicyViolation, TEXT("Policy violation")},
47 {TooLarge, TEXT("Too large")},
48 {MandatoryExtension, TEXT("Mandatory extension")},
49 {ServerError, TEXT("Server error")},
50 {ServiceRestart, TEXT("Service restart")},
51 {TryAgainLater, TEXT("Try again later")},
52 {BadGateway, TEXT("Bad gateway")},
53 {TlsHandshakeFail, TEXT("TLS handshake fail")},
54};
55
56inline const TCHAR* ToString(const uint16 WebSocketCloseCode)
57{
58 const TCHAR* const* Found = HumanReadable.Find(WebSocketCloseCode);
59 return Found ? *Found : TEXT("Unknown");
60}
61} // namespace WebSocketCloseCode