MentionListView

class MentionListView : ViewFlipper

Constructors

Link copied to clipboard
fun MentionListView(context: Context)
Link copied to clipboard
fun MentionListView(context: Context, attrs: AttributeSet?)

Types

Link copied to clipboard
fun interface LoadMoreListener
Link copied to clipboard
fun interface MentionSelectedListener

Functions

Link copied to clipboard
fun setLoadMoreListener(loadMoreListener: MentionListView.LoadMoreListener?)
Link copied to clipboard
fun setMentionSelectedListener(mentionSelectedListener: MentionListView.MentionSelectedListener?)
Link copied to clipboard
fun showError()
Link copied to clipboard
fun showLoading()
Link copied to clipboard
fun showMessages(messages: List<Message>)

Inherited functions

Link copied to clipboard
open override fun addChildrenForAccessibility(p0: ArrayList<View>)
Link copied to clipboard
open override fun addExtraDataToAccessibilityNodeInfo(    p0: AccessibilityNodeInfo,     p1: String,     p2: Bundle?)
Link copied to clipboard
open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(    p0: ArrayList<View>,     p1: Int,     p2: Int)
Link copied to clipboard
open override fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
Link copied to clipboard
open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
Link copied to clipboard
open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
Link copied to clipboard
open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
Link copied to clipboard
open fun addStatesFromChildren(): Boolean
Link copied to clipboard
open override fun addTouchables(p0: ArrayList<View>)
Link copied to clipboard
open fun addView(p0: View)
open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int)
open fun addView(    p0: View,     p1: Int,     p2: Int)
open override fun addView(    p0: View,     p1: Int,     p2: ViewGroup.LayoutParams)
Link copied to clipboard
open fun animate(): ViewPropertyAnimator
Link copied to clipboard
open fun announceForAccessibility(p0: CharSequence)
Link copied to clipboard
open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
Link copied to clipboard
open override fun bringChildToFront(p0: View)
Link copied to clipboard
open fun bringToFront()
Link copied to clipboard
open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
Link copied to clipboard
open fun buildLayer()
Link copied to clipboard
open fun callOnClick(): Boolean
Link copied to clipboard
fun cancelDragAndDrop()
Link copied to clipboard
open fun cancelLongPress()
Link copied to clipboard
fun cancelPendingInputEvents()
Link copied to clipboard
open fun canResolveLayoutDirection(): Boolean
Link copied to clipboard
open fun canResolveTextAlignment(): Boolean
Link copied to clipboard
open fun canResolveTextDirection(): Boolean
Link copied to clipboard
open fun canScrollHorizontally(p0: Int): Boolean
Link copied to clipboard
open fun canScrollVertically(p0: Int): Boolean
Link copied to clipboard
open fun checkInputConnectionProxy(p0: View): Boolean
Link copied to clipboard
open override fun childDrawableStateChanged(p0: View)
Link copied to clipboard
open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
Link copied to clipboard
open fun clearAnimation()
Link copied to clipboard
open override fun clearChildFocus(p0: View)
Link copied to clipboard
open fun clearDisappearingChildren()
Link copied to clipboard
open override fun clearFocus()
Link copied to clipboard
open fun clearViewTranslationCallback()
Link copied to clipboard
open fun computeScroll()
Link copied to clipboard
open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
Link copied to clipboard
open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
Link copied to clipboard
open fun createContextMenu(p0: ContextMenu)
Link copied to clipboard
open fun destroyDrawingCache()
Link copied to clipboard
open override fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
Link copied to clipboard
open override fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open override fun dispatchConfigurationChanged(p0: Configuration)
Link copied to clipboard
open override fun dispatchCreateViewTranslationRequest(    p0: MutableMap<AutofillId, LongArray>,     p1: IntArray,     p2: TranslationCapability,     p3: MutableList<ViewTranslationRequest>)
Link copied to clipboard
open override fun dispatchDisplayHint(p0: Int)
Link copied to clipboard
open override fun dispatchDragEvent(p0: DragEvent): Boolean
Link copied to clipboard
open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
Link copied to clipboard
open override fun dispatchFinishTemporaryDetach()
Link copied to clipboard
open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open override fun dispatchKeyEvent(p0: KeyEvent): Boolean
Link copied to clipboard
open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
Link copied to clipboard
open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
Link copied to clipboard
open fun dispatchNestedFling(    p0: Float,     p1: Float,     p2: Boolean): Boolean
Link copied to clipboard
open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle?): Boolean
Link copied to clipboard
open fun dispatchNestedPreScroll(    p0: Int,     p1: Int,     p2: IntArray?,     p3: IntArray?): Boolean
Link copied to clipboard
open fun dispatchNestedScroll(    p0: Int,     p1: Int,     p2: Int,     p3: Int,     p4: IntArray?): Boolean
Link copied to clipboard
open override fun dispatchPointerCaptureChanged(p0: Boolean)
Link copied to clipboard
open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
Link copied to clipboard
open override fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
Link copied to clipboard
open override fun dispatchProvideStructure(p0: ViewStructure)
Link copied to clipboard
open override fun dispatchScrollCaptureSearch(    p0: Rect,     p1: Point,     p2: Consumer<ScrollCaptureTarget>)
Link copied to clipboard
open override fun dispatchSetActivated(p0: Boolean)
Link copied to clipboard
open override fun dispatchSetSelected(p0: Boolean)
Link copied to clipboard
open override fun dispatchStartTemporaryDetach()
Link copied to clipboard
open override fun dispatchSystemUiVisibilityChanged(p0: Int)
Link copied to clipboard
open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open override fun dispatchTrackballEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
Link copied to clipboard
open override fun dispatchWindowFocusChanged(p0: Boolean)
Link copied to clipboard
open override fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
Link copied to clipboard
open override fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
Link copied to clipboard
Link copied to clipboard
open override fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
Link copied to clipboard
open override fun dispatchWindowVisibilityChanged(p0: Int)
Link copied to clipboard
open fun draw(p0: Canvas)
Link copied to clipboard
open fun drawableHotspotChanged(p0: Float, p1: Float)
Link copied to clipboard
open fun endViewTransition(p0: View)
Link copied to clipboard
open override fun findFocus(): View
Link copied to clipboard
fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
Link copied to clipboard
open override fun findOnBackInvokedDispatcherForChild(p0: View, p1: View): OnBackInvokedDispatcher?
Link copied to clipboard
fun <T : View> findViewById(p0: Int): T
Link copied to clipboard
open override fun findViewsWithText(    p0: ArrayList<View>,     p1: CharSequence,     p2: Int)
Link copied to clipboard
fun <T : View> findViewWithTag(p0: Any): T
Link copied to clipboard
open override fun focusableViewAvailable(p0: View)
Link copied to clipboard
open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
Link copied to clipboard
open fun forceHasOverlappingRendering(p0: Boolean)
Link copied to clipboard
open fun forceLayout()
Link copied to clipboard
open override fun gatherTransparentRegion(p0: Region?): Boolean
Link copied to clipboard
open fun generateDisplayHash(    p0: String,     p1: Rect?,     p2: Executor,     p3: DisplayHashResultCallback)
Link copied to clipboard
open override fun generateLayoutParams(p0: AttributeSet): FrameLayout.LayoutParams
Link copied to clipboard
open override fun getAccessibilityClassName(): CharSequence
Link copied to clipboard
open fun getAccessibilityDelegate(): View.AccessibilityDelegate
Link copied to clipboard
open fun getAccessibilityLiveRegion(): Int
Link copied to clipboard
open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
Link copied to clipboard
open fun getAccessibilityPaneTitle(): CharSequence?
Link copied to clipboard
open fun getAccessibilityTraversalAfter(): Int
Link copied to clipboard
open fun getAccessibilityTraversalBefore(): Int
Link copied to clipboard
open fun getAlpha(): Float
Link copied to clipboard
open fun getAnimateFirstView(): Boolean
Link copied to clipboard
open fun getAnimation(): Animation
Link copied to clipboard
open fun getAnimationMatrix(): Matrix?
Link copied to clipboard
open fun getApplicationWindowToken(): IBinder
Link copied to clipboard
open fun getAttributeResolutionStack(p0: Int): IntArray
Link copied to clipboard
open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
Link copied to clipboard
open fun getAutofillHints(): Array<String>?
Link copied to clipboard
fun getAutofillId(): AutofillId
Link copied to clipboard
open fun getAutofillType(): Int
Link copied to clipboard
open fun getAutofillValue(): AutofillValue?
Link copied to clipboard
open fun getBackground(): Drawable
Link copied to clipboard
open fun getBackgroundTintBlendMode(): BlendMode?
Link copied to clipboard
open fun getBackgroundTintList(): ColorStateList?
Link copied to clipboard
open fun getBackgroundTintMode(): PorterDuff.Mode?
Link copied to clipboard
open override fun getBaseline(): Int
Link copied to clipboard
fun getBottom(): Int
Link copied to clipboard
open fun getCameraDistance(): Float
Link copied to clipboard
open fun getChildAt(p0: Int): View
Link copied to clipboard
open fun getChildCount(): Int
Link copied to clipboard
fun getChildDrawingOrder(p0: Int): Int
Link copied to clipboard
open override fun getChildVisibleRect(    p0: View,     p1: Rect,     p2: Point): Boolean
Link copied to clipboard
open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
Link copied to clipboard
open fun getClipChildren(): Boolean
Link copied to clipboard
fun getClipToOutline(): Boolean
Link copied to clipboard
open fun getClipToPadding(): Boolean
Link copied to clipboard
open fun getConsiderGoneChildrenWhenMeasuring(): Boolean
Link copied to clipboard
fun getContentCaptureSession(): ContentCaptureSession?
Link copied to clipboard
open fun getContentDescription(): CharSequence
Link copied to clipboard
fun getContext(): Context
Link copied to clipboard
open fun getCurrentView(): View
Link copied to clipboard
fun getDefaultFocusHighlightEnabled(): Boolean
Link copied to clipboard
open fun getDescendantFocusability(): Int
Link copied to clipboard
open fun getDisplay(): Display
Link copied to clipboard
open fun getDisplayedChild(): Int
Link copied to clipboard
fun getDrawableState(): IntArray
Link copied to clipboard
open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
Link copied to clipboard
open fun getDrawingCacheBackgroundColor(): Int
Link copied to clipboard
open fun getDrawingCacheQuality(): Int
Link copied to clipboard
open fun getDrawingRect(p0: Rect)
Link copied to clipboard
open fun getDrawingTime(): Long
Link copied to clipboard
open fun getElevation(): Float
Link copied to clipboard
open fun getExplicitStyle(): Int
Link copied to clipboard
open fun getFilterTouchesWhenObscured(): Boolean
Link copied to clipboard
open fun getFitsSystemWindows(): Boolean
Link copied to clipboard
open fun getFlipInterval(): Int
Link copied to clipboard
open fun getFocusable(): Int
Link copied to clipboard
open fun getFocusables(p0: Int): ArrayList<View>
Link copied to clipboard
open fun getFocusedChild(): View
Link copied to clipboard
open fun getFocusedRect(p0: Rect)
Link copied to clipboard
open fun getForeground(): Drawable
Link copied to clipboard
open fun getForegroundGravity(): Int
Link copied to clipboard
open fun getForegroundTintBlendMode(): BlendMode?
Link copied to clipboard
open fun getForegroundTintList(): ColorStateList?
Link copied to clipboard
open fun getForegroundTintMode(): PorterDuff.Mode?
Link copied to clipboard
fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
Link copied to clipboard
open fun getHandler(): Handler
Link copied to clipboard
fun getHasOverlappingRendering(): Boolean
Link copied to clipboard
fun getHeight(): Int
Link copied to clipboard
open fun getHitRect(p0: Rect)
Link copied to clipboard
open fun getHorizontalFadingEdgeLength(): Int
Link copied to clipboard
open fun getHorizontalScrollbarThumbDrawable(): Drawable?
Link copied to clipboard
open fun getHorizontalScrollbarTrackDrawable(): Drawable?
Link copied to clipboard
open fun getId(): Int
Link copied to clipboard
open fun getImportantForAccessibility(): Int
Link copied to clipboard
open fun getImportantForAutofill(): Int
Link copied to clipboard
open fun getImportantForContentCapture(): Int
Link copied to clipboard
open fun getInAnimation(): Animation
Link copied to clipboard
open fun getKeepScreenOn(): Boolean
Link copied to clipboard
open fun getKeyDispatcherState(): KeyEvent.DispatcherState
Link copied to clipboard
open fun getLabelFor(): Int
Link copied to clipboard
open fun getLayerType(): Int
Link copied to clipboard
open fun getLayoutAnimation(): LayoutAnimationController
Link copied to clipboard
open fun getLayoutAnimationListener(): Animation.AnimationListener
Link copied to clipboard
open fun getLayoutDirection(): Int
Link copied to clipboard
open fun getLayoutMode(): Int
Link copied to clipboard
open fun getLayoutParams(): ViewGroup.LayoutParams
Link copied to clipboard
open fun getLayoutTransition(): LayoutTransition
Link copied to clipboard
fun getLeft(): Int
Link copied to clipboard
fun getLocalVisibleRect(p0: Rect): Boolean
Link copied to clipboard
open fun getLocationInSurface(p0: IntArray)
Link copied to clipboard
open fun getLocationInWindow(p0: IntArray)
Link copied to clipboard
open fun getLocationOnScreen(p0: IntArray)
Link copied to clipboard
open fun getMatrix(): Matrix
Link copied to clipboard
open fun getMeasureAllChildren(): Boolean
Link copied to clipboard
fun getMeasuredHeight(): Int
Link copied to clipboard
fun getMeasuredHeightAndState(): Int
Link copied to clipboard
fun getMeasuredState(): Int
Link copied to clipboard
fun getMeasuredWidth(): Int
Link copied to clipboard
fun getMeasuredWidthAndState(): Int
Link copied to clipboard
open fun getMinimumHeight(): Int
Link copied to clipboard
open fun getMinimumWidth(): Int
Link copied to clipboard
open fun getNestedScrollAxes(): Int
Link copied to clipboard
open fun getNextClusterForwardId(): Int
Link copied to clipboard
open fun getNextFocusDownId(): Int
Link copied to clipboard
open fun getNextFocusForwardId(): Int
Link copied to clipboard
open fun getNextFocusLeftId(): Int
Link copied to clipboard
open fun getNextFocusRightId(): Int
Link copied to clipboard
open fun getNextFocusUpId(): Int
Link copied to clipboard
open fun getOnFocusChangeListener(): View.OnFocusChangeListener
Link copied to clipboard
open fun getOutAnimation(): Animation
Link copied to clipboard
open fun getOutlineAmbientShadowColor(): Int
Link copied to clipboard
open fun getOutlineProvider(): ViewOutlineProvider
Link copied to clipboard
open fun getOutlineSpotShadowColor(): Int
Link copied to clipboard
open override fun getOverlay(): ViewGroupOverlay
Link copied to clipboard
open fun getOverScrollMode(): Int
Link copied to clipboard
open fun getPaddingBottom(): Int
Link copied to clipboard
open fun getPaddingEnd(): Int
Link copied to clipboard
open fun getPaddingLeft(): Int
Link copied to clipboard
open fun getPaddingRight(): Int
Link copied to clipboard
open fun getPaddingStart(): Int
Link copied to clipboard
open fun getPaddingTop(): Int
Link copied to clipboard
fun getParent(): ViewParent
Link copied to clipboard
open fun getParentForAccessibility(): ViewParent
Link copied to clipboard
open fun getPersistentDrawingCache(): Int
Link copied to clipboard
open fun getPivotX(): Float
Link copied to clipboard
open fun getPivotY(): Float
Link copied to clipboard
open fun getPointerIcon(): PointerIcon
Link copied to clipboard
fun getPreferKeepClearRects(): MutableList<Rect>
Link copied to clipboard
open fun getReceiveContentMimeTypes(): Array<String>?
Link copied to clipboard
open fun getResources(): Resources
Link copied to clipboard
fun getRevealOnFocusHint(): Boolean
Link copied to clipboard
fun getRight(): Int
Link copied to clipboard
open fun getRootSurfaceControl(): AttachedSurfaceControl?
Link copied to clipboard
open fun getRootView(): View
Link copied to clipboard
open fun getRootWindowInsets(): WindowInsets
Link copied to clipboard
open fun getRotation(): Float
Link copied to clipboard
open fun getRotationX(): Float
Link copied to clipboard
open fun getRotationY(): Float
Link copied to clipboard
open fun getScaleX(): Float
Link copied to clipboard
open fun getScaleY(): Float
Link copied to clipboard
open fun getScrollBarDefaultDelayBeforeFade(): Int
Link copied to clipboard
open fun getScrollBarFadeDuration(): Int
Link copied to clipboard
open fun getScrollBarSize(): Int
Link copied to clipboard
open fun getScrollBarStyle(): Int
Link copied to clipboard
open fun getScrollCaptureHint(): Int
Link copied to clipboard
open fun getScrollIndicators(): Int
Link copied to clipboard
fun getScrollX(): Int
Link copied to clipboard
fun getScrollY(): Int
Link copied to clipboard
open fun getSolidColor(): Int
Link copied to clipboard
open fun getSourceLayoutResId(): Int
Link copied to clipboard
fun getStateDescription(): CharSequence?
Link copied to clipboard
open fun getStateListAnimator(): StateListAnimator
Link copied to clipboard
open fun getSystemGestureExclusionRects(): MutableList<Rect>
Link copied to clipboard
open fun getSystemUiVisibility(): Int
Link copied to clipboard
open fun getTag(): Any
open fun getTag(p0: Int): Any
Link copied to clipboard
open fun getTextAlignment(): Int
Link copied to clipboard
open fun getTextDirection(): Int
Link copied to clipboard
open fun getTooltipText(): CharSequence?
Link copied to clipboard
fun getTop(): Int
Link copied to clipboard
open fun getTouchables(): ArrayList<View>
Link copied to clipboard
open fun getTouchDelegate(): TouchDelegate
Link copied to clipboard
open fun getTouchscreenBlocksFocus(): Boolean
Link copied to clipboard
open fun getTransitionAlpha(): Float
Link copied to clipboard
open fun getTransitionName(): String
Link copied to clipboard
open fun getTranslationX(): Float
Link copied to clipboard
open fun getTranslationY(): Float
Link copied to clipboard
open fun getTranslationZ(): Float
Link copied to clipboard
open fun getUniqueDrawingId(): Long
Link copied to clipboard
open fun getVerticalFadingEdgeLength(): Int
Link copied to clipboard
open fun getVerticalScrollbarPosition(): Int
Link copied to clipboard
open fun getVerticalScrollbarThumbDrawable(): Drawable?
Link copied to clipboard
open fun getVerticalScrollbarTrackDrawable(): Drawable?
Link copied to clipboard
open fun getVerticalScrollbarWidth(): Int
Link copied to clipboard
open fun getViewTranslationResponse(): ViewTranslationResponse?
Link copied to clipboard
open fun getViewTreeObserver(): ViewTreeObserver
Link copied to clipboard
open fun getVisibility(): Int
Link copied to clipboard
fun getWidth(): Int
Link copied to clipboard
open fun getWindowId(): WindowId
Link copied to clipboard
open fun getWindowInsetsController(): WindowInsetsController?
Link copied to clipboard
open fun getWindowSystemUiVisibility(): Int
Link copied to clipboard
open fun getWindowToken(): IBinder
Link copied to clipboard
open fun getWindowVisibility(): Int
Link copied to clipboard
open fun getWindowVisibleDisplayFrame(p0: Rect)
Link copied to clipboard
open fun getX(): Float
Link copied to clipboard
open fun getY(): Float
Link copied to clipboard
open fun getZ(): Float
Link copied to clipboard
open fun hasExplicitFocusable(): Boolean
Link copied to clipboard
open override fun hasFocus(): Boolean
Link copied to clipboard
open fun hasFocusable(): Boolean
Link copied to clipboard
open fun hasNestedScrollingParent(): Boolean
Link copied to clipboard
open fun hasOnClickListeners(): Boolean
Link copied to clipboard
open fun hasOnLongClickListeners(): Boolean
Link copied to clipboard
open fun hasOverlappingRendering(): Boolean
Link copied to clipboard
open fun hasPointerCapture(): Boolean
Link copied to clipboard
open override fun hasTransientState(): Boolean
Link copied to clipboard
open fun hasWindowFocus(): Boolean
Link copied to clipboard
open fun indexOfChild(p0: View): Int
Link copied to clipboard
open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
Link copied to clipboard
override fun invalidateChild(p0: View, p1: Rect)
Link copied to clipboard
open override fun invalidateChildInParent(p0: IntArray, p1: Rect): ViewParent
Link copied to clipboard
open override fun invalidateDrawable(p0: Drawable)
Link copied to clipboard
open fun invalidateOutline()
Link copied to clipboard
open fun isAccessibilityFocused(): Boolean
Link copied to clipboard
open fun isAccessibilityHeading(): Boolean
Link copied to clipboard
open fun isActivated(): Boolean
Link copied to clipboard
open fun isAlwaysDrawnWithCacheEnabled(): Boolean
Link copied to clipboard
open fun isAnimationCacheEnabled(): Boolean
Link copied to clipboard
open fun isAttachedToWindow(): Boolean
Link copied to clipboard
open fun isAutoHandwritingEnabled(): Boolean
Link copied to clipboard
open fun isAutoStart(): Boolean
Link copied to clipboard
open fun isClickable(): Boolean
Link copied to clipboard
open fun isContextClickable(): Boolean
Link copied to clipboard
open fun isDirty(): Boolean
Link copied to clipboard
open fun isDrawingCacheEnabled(): Boolean
Link copied to clipboard
open fun isDuplicateParentStateEnabled(): Boolean
Link copied to clipboard
open fun isEnabled(): Boolean
Link copied to clipboard
open fun isFlipping(): Boolean
Link copied to clipboard
fun isFocusable(): Boolean
Link copied to clipboard
fun isFocusableInTouchMode(): Boolean
Link copied to clipboard
open fun isFocused(): Boolean
Link copied to clipboard
fun isFocusedByDefault(): Boolean
Link copied to clipboard
open fun isForceDarkAllowed(): Boolean
Link copied to clipboard
open fun isHapticFeedbackEnabled(): Boolean
Link copied to clipboard
open fun isHardwareAccelerated(): Boolean
Link copied to clipboard
open fun isHorizontalFadingEdgeEnabled(): Boolean
Link copied to clipboard
open fun isHorizontalScrollBarEnabled(): Boolean
Link copied to clipboard
open fun isHovered(): Boolean
Link copied to clipboard
open fun isImportantForAccessibility(): Boolean
Link copied to clipboard
fun isImportantForAutofill(): Boolean
Link copied to clipboard
fun isImportantForContentCapture(): Boolean
Link copied to clipboard
open fun isInEditMode(): Boolean
Link copied to clipboard
open fun isInLayout(): Boolean
Link copied to clipboard
open fun isInTouchMode(): Boolean
Link copied to clipboard
fun isKeyboardNavigationCluster(): Boolean
Link copied to clipboard
open fun isLaidOut(): Boolean
Link copied to clipboard
open fun isLayoutDirectionResolved(): Boolean
Link copied to clipboard
open fun isLayoutRequested(): Boolean
Link copied to clipboard
open fun isLayoutSuppressed(): Boolean
Link copied to clipboard
open fun isLongClickable(): Boolean
Link copied to clipboard
open fun isMotionEventSplittingEnabled(): Boolean
Link copied to clipboard
open fun isNestedScrollingEnabled(): Boolean
Link copied to clipboard
open fun isOpaque(): Boolean
Link copied to clipboard
open fun isPaddingRelative(): Boolean
Link copied to clipboard
open fun isPivotSet(): Boolean
Link copied to clipboard
fun isPreferKeepClear(): Boolean
Link copied to clipboard
open fun isPressed(): Boolean
Link copied to clipboard
open fun isSaveEnabled(): Boolean
Link copied to clipboard
open fun isSaveFromParentEnabled(): Boolean
Link copied to clipboard
open fun isScreenReaderFocusable(): Boolean
Link copied to clipboard
open fun isScrollbarFadingEnabled(): Boolean
Link copied to clipboard
open fun isScrollContainer(): Boolean
Link copied to clipboard
open fun isSelected(): Boolean
Link copied to clipboard
fun isShowingLayoutBounds(): Boolean
Link copied to clipboard
open fun isShown(): Boolean
Link copied to clipboard
open fun isSoundEffectsEnabled(): Boolean
Link copied to clipboard
fun isTemporarilyDetached(): Boolean
Link copied to clipboard
open fun isTextAlignmentResolved(): Boolean
Link copied to clipboard
open fun isTextDirectionResolved(): Boolean
Link copied to clipboard
open fun isTransitionGroup(): Boolean
Link copied to clipboard
open fun isVerticalFadingEdgeEnabled(): Boolean
Link copied to clipboard
open fun isVerticalScrollBarEnabled(): Boolean
Link copied to clipboard
open fun isVisibleToUserForAutofill(p0: Int): Boolean
Link copied to clipboard
open override fun jumpDrawablesToCurrentState()
Link copied to clipboard
open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
Link copied to clipboard
override fun layout(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
Link copied to clipboard
fun measure(p0: Int, p1: Int)
Link copied to clipboard
open override fun notifySubtreeAccessibilityStateChanged(    p0: View,     p1: View,     p2: Int)
Link copied to clipboard
fun offsetDescendantRectToMyCoords(p0: View, p1: Rect)
Link copied to clipboard
open fun offsetLeftAndRight(p0: Int)
Link copied to clipboard
fun offsetRectIntoDescendantCoords(p0: View, p1: Rect)
Link copied to clipboard
open fun offsetTopAndBottom(p0: Int)
Link copied to clipboard
open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
Link copied to clipboard
open fun onCancelPendingInputEvents()
Link copied to clipboard
open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open fun onCheckIsTextEditor(): Boolean
Link copied to clipboard
open fun onCreateInputConnection(p0: EditorInfo): InputConnection
Link copied to clipboard
open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer<ViewTranslationRequest>)
Link copied to clipboard
open fun onCreateVirtualViewTranslationRequests(    p0: LongArray,     p1: IntArray,     p2: Consumer<ViewTranslationRequest>)
Link copied to clipboard
open override fun onDescendantInvalidated(p0: View, p1: View)
Link copied to clipboard
open fun onDragEvent(p0: DragEvent): Boolean
Link copied to clipboard
open fun onDrawForeground(p0: Canvas)
Link copied to clipboard
open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
Link copied to clipboard
open fun onFinishTemporaryDetach()
Link copied to clipboard
open fun onGenericMotionEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open fun onHoverChanged(p0: Boolean)
Link copied to clipboard
open fun onHoverEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
Link copied to clipboard
open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
Link copied to clipboard
open fun onInterceptHoverEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open fun onInterceptTouchEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
Link copied to clipboard
open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
Link copied to clipboard
open override fun onKeyMultiple(    p0: Int,     p1: Int,     p2: KeyEvent): Boolean
Link copied to clipboard
open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
Link copied to clipboard
open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
Link copied to clipboard
open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
Link copied to clipboard
open override fun onNestedFling(    p0: View,     p1: Float,     p2: Float,     p3: Boolean): Boolean
Link copied to clipboard
open override fun onNestedPreFling(    p0: View,     p1: Float,     p2: Float): Boolean
Link copied to clipboard
open override fun onNestedPrePerformAccessibilityAction(    p0: View,     p1: Int,     p2: Bundle?): Boolean
Link copied to clipboard
open override fun onNestedPreScroll(    p0: View,     p1: Int,     p2: Int,     p3: IntArray)
Link copied to clipboard
open override fun onNestedScroll(    p0: View,     p1: Int,     p2: Int,     p3: Int,     p4: Int)
Link copied to clipboard
open override fun onNestedScrollAccepted(    p0: View,     p1: View,     p2: Int)
Link copied to clipboard
open fun onPointerCaptureChange(p0: Boolean)
Link copied to clipboard
open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
Link copied to clipboard
open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)
Link copied to clipboard
open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)
Link copied to clipboard
open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
Link copied to clipboard
open fun onProvideStructure(p0: ViewStructure)
Link copied to clipboard
open fun onProvideVirtualStructure(p0: ViewStructure)
Link copied to clipboard
open fun onReceiveContent(p0: ContentInfo): ContentInfo?
Link copied to clipboard
open fun onRequestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
Link copied to clipboard
open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
Link copied to clipboard
open fun onRtlPropertiesChanged(p0: Int)
Link copied to clipboard
open fun onScreenStateChanged(p0: Int)
Link copied to clipboard
open fun onScrollCaptureSearch(    p0: Rect,     p1: Point,     p2: Consumer<ScrollCaptureTarget>)
Link copied to clipboard
open override fun onStartNestedScroll(    p0: View,     p1: View,     p2: Int): Boolean
Link copied to clipboard
open fun onStartTemporaryDetach()
Link copied to clipboard
open override fun onStopNestedScroll(p0: View)
Link copied to clipboard
open fun onTouchEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open fun onTrackballEvent(p0: MotionEvent): Boolean
Link copied to clipboard
open fun onViewAdded(p0: View)
Link copied to clipboard
open fun onViewRemoved(p0: View)
Link copied to clipboard
open fun onViewTranslationResponse(p0: ViewTranslationResponse)
Link copied to clipboard
Link copied to clipboard
open fun onVisibilityAggregated(p0: Boolean)
Link copied to clipboard
open fun onWindowFocusChanged(p0: Boolean)
Link copied to clipboard
open fun onWindowSystemUiVisibilityChanged(p0: Int)
Link copied to clipboard
open fun performAccessibilityAction(p0: Int, p1: Bundle?): Boolean
Link copied to clipboard
open fun performClick(): Boolean
Link copied to clipboard
open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): Boolean
Link copied to clipboard
open fun performHapticFeedback(p0: Int): Boolean
open fun performHapticFeedback(p0: Int, p1: Int): Boolean
Link copied to clipboard
open fun performLongClick(): Boolean
open fun performLongClick(p0: Float, p1: Float): Boolean
Link copied to clipboard
open fun performReceiveContent(p0: ContentInfo): ContentInfo?
Link copied to clipboard
open fun playSoundEffect(p0: Int)
Link copied to clipboard
open fun post(p0: Runnable): Boolean
Link copied to clipboard
open fun postDelayed(p0: Runnable, p1: Long): Boolean
Link copied to clipboard
open fun postInvalidate()
open fun postInvalidate(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
Link copied to clipboard
open fun postInvalidateDelayed(p0: Long)
open fun postInvalidateDelayed(    p0: Long,     p1: Int,     p2: Int,     p3: Int,     p4: Int)
Link copied to clipboard
open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
Link copied to clipboard
open fun postOnAnimation(p0: Runnable)
Link copied to clipboard
open fun postOnAnimationDelayed(p0: Runnable, p1: Long)
Link copied to clipboard
open override fun recomputeViewAttributes(p0: View)
Link copied to clipboard
open fun refreshDrawableState()
Link copied to clipboard
open fun releasePointerCapture()
Link copied to clipboard
open override fun removeAllViews()
Link copied to clipboard
open fun removeAllViewsInLayout()
Link copied to clipboard
open fun removeCallbacks(p0: Runnable): Boolean
Link copied to clipboard
Link copied to clipboard
open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
Link copied to clipboard
Link copied to clipboard
open override fun removeView(p0: View)
Link copied to clipboard
open override fun removeViewAt(p0: Int)
Link copied to clipboard
open override fun removeViewInLayout(p0: View)
Link copied to clipboard
open override fun removeViews(p0: Int, p1: Int)
Link copied to clipboard
open override fun removeViewsInLayout(p0: Int, p1: Int)
Link copied to clipboard